Hey gang!
Sooooo I did some experimental research over the past 2 days and found out a fair bit o stuff.
First of all Normal mapping is generally only used in games, I found through experimenting with Kiddo's cap and trying everything I could with different retopo, UV mapping techniques that if you dont have much detail to map, it dosent look too grand at all. We are much better off just useing the pollies as best we can (which will still give off the quality we are looking for) and just use bump maps where we can.
For example these shoes here http://www.flickr.com/photos/asterokid/2460413710/in/set-72157604361232024/ are just modeled and then bump mapped and textured, and they look friggen sickcore. So once again textures are the key :)
Also I relised that mentalray will render out geometry which is in 'smooth mesh preview' this means that if we have to we can keep the geometry of the charcaters real low (without having to smooth them) and just hit '3' on the keyboard before we render.
So00 over the next few days I will be kit bashing Kiddo, which means rebuilding parts which need rebuilding such as the sneakers and making sure they are as low polly as possible, and then stuff that dosent need to be rebuilt can just be thrown back in and udjusted.
This should take out a massive chunk of work time as well, not having to go low geo to high geo, then retopo, UV's, texturing then normal maps and ambient occlusion maps, then to rigging...
Should be good and Im pumped!
Tell me your thoughts?
Monday, June 21, 2010
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