Just wipped up the Kiddo base mesh up this morning.
This is it pritty much done, now to import it into zbrush and start moving stuff around.
There wont be many changes made to the base mesh, mainly just the hands and the head. The rest is just a basic interpretation as to where his clothing will sit on his body.
The hands are turned forward because thats how I would like to work with the model.
I would like to thank Andrew for the rediculously awsome image planes!
Made it much easier to get it exactly how we want it.
I will probably do a test with his cap before I do anything else just to see how it all goes before I do the whole body.
Back to work!

hey tom, when you model kido's backpack, are you modeling kido's back seperate to it or joined?
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