Thursday, April 29, 2010

Kiddo is on his way :)

Here is just an update, hopefully should be done by the end of the weekend/Monday.


another update...

so this is pretty much only a little bit more, but
i am done for the night... :P



more

just a little more detail from last time...

City Referencing

this is the first lot of referencing that i have completed, placing objects into the base city scene. hopefully i will be able to place some street lamps in during the next few days once i get the files from andrew.

latest cop renders! :D

Here is my latest renders of the cop model, it is looking pretty good at this point and not to much more I will need to do on it in Maya. :)






Wednesday, April 28, 2010

Environment Models

just some of the environment objects that i have modeled so far (not textured):

fire hydrant

steps and doorway

phone booth

Brimming with Infrastructure!!!



Couple more things to populate the city : )

Monday, April 26, 2010

smoothed

oh yeah and this is what the base looks like when it is smoothed... forgot to post it up before.

cop base model

Hey Tom the shoes look awesome man. Here is the base of the cop, it is pretty much the body, and the baton, ear piece, and glasses... I can fix anything and add anything else needed today... no worries cause anything else needed wont be a biggie to do.

Hmmm


Hey guys!

Ran into a bit of a funny one.
Sooo pritty much finished the shoes, just a few more details and they are done (been working on other assesment all week, so really gotta get my ass into gear again).

And yea so I checked the polly count of both shoes together and it comes to a total of... 169208, thats a big number... so I thoguht I would shoot them into zbrush and have a bit of a muck around, then import them back into maya and retopologizing them, and then getting the normal maps from zbrush to finish it off.

Then I will have a good understanding of how to do the rest of the body :)

Wish me luck!

Wednesday, April 21, 2010

Phone Boxing


Yup, phone box...

Cop turnaround

Here is the turn around of the cop that Andrew drew.



In the end the models will look exactly like this.

ATM


Yup, it's an ATM... a little more future influence, trying to convey a bit of corporate sterility.

Saturday, April 17, 2010

Street stuffs...



Here's a couple of things to populate the city, heaps more to come ;)

Friday, April 16, 2010

Sneaker!

Hey guys!

Yea just some modeling on the sneaker.
Its coming along pritty well but I am a bit worried about some stuff. Because the geometry is so complex I am just building geometry and sitting it on the surface of the primary shape. From some research I have seen that this method will work but I am yet to understand how. I will just keep going with it and maybe show Darren next week and see what he thinks?

Till next time
Tom

Wednesday, April 14, 2010

Basic City

i started creating a very very basic city block. this way we can start to place buildings and other elements into it as we create them and slowly replace this with the final models to build up the city.

Sunday, April 11, 2010

Animatic v.01

here is the very first cut of the animatic in which i am just trying to sort out the overall timing. i havent put in zooms or pans or anything like that yet.

i found that this song called Glitter Freeze really fit with the video, so i have used it as scratch music until we get our own.

(sorry about the image quality though, it turned out terrible when i uploaded it)

http://www.vimeo.com/10840764

i haven't made the slow motion fight scene slow motion yet, basically because i wanted to make a version with and without it for a timing comparison.

i feel that the end is alot better and easier to read than the beginning, which means that perhaps the shots at the start need to be a lot slower.

Saturday, April 10, 2010

Animatic

hey guys, i'm starting work on the animatic right now and i have to say that its looking pretty good so far.

There are only a few shots that seem to be breaking the 180 degree rule, so ill just reverse those in PS before i put them into premiere and see if that fixes that problem. Mainly the area where that is happening is the last few pages of the storyboard. Other than that, it looks pretty and awesome!

Also trying to being a aerial plan of all the environment, trying to work out what the camera sees and therefore what we actually need to model.

Friday, April 9, 2010

Kiddo Base Mesh: It has begun!

Hey everybodies!

Just wipped up the Kiddo base mesh up this morning.
This is it pritty much done, now to import it into zbrush and start moving stuff around.
There wont be many changes made to the base mesh, mainly just the hands and the head. The rest is just a basic interpretation as to where his clothing will sit on his body.

The hands are turned forward because thats how I would like to work with the model.

I would like to thank Andrew for the rediculously awsome image planes!
Made it much easier to get it exactly how we want it.

I will probably do a test with his cap before I do anything else just to see how it all goes before I do the whole body.

Back to work!

Presenting!!!....
























After a long and often difficult wrestle with my imagination, I give you the storyboard! As much as I hated doing it, I think this encompasses the timing and flow that will hopefully do the story justice, and it sure is satisfying to be able to "watch" the film even if it is rough and only panel to panel...