Here is just an update, hopefully should be done by the end of the weekend/Monday.
Thursday, April 29, 2010
City Referencing
Wednesday, April 28, 2010
Monday, April 26, 2010
cop base model
Hey Tom the shoes look awesome man. Here is the base of the cop, it is pretty much the body, and the baton, ear piece, and glasses... I can fix anything and add anything else needed today... no worries cause anything else needed wont be a biggie to do.
Hmmm
Hey guys!
Ran into a bit of a funny one.
Sooo pritty much finished the shoes, just a few more details and they are done (been working on other assesment all week, so really gotta get my ass into gear again).
And yea so I checked the polly count of both shoes together and it comes to a total of... 169208, thats a big number... so I thoguht I would shoot them into zbrush and have a bit of a muck around, then import them back into maya and retopologizing them, and then getting the normal maps from zbrush to finish it off.
Then I will have a good understanding of how to do the rest of the body :)
Wish me luck!
Wednesday, April 21, 2010
Cop turnaround
Saturday, April 17, 2010
Friday, April 16, 2010
Sneaker!
Hey guys!
Yea just some modeling on the sneaker.
Its coming along pritty well but I am a bit worried about some stuff. Because the geometry is so complex I am just building geometry and sitting it on the surface of the primary shape. From some research I have seen that this method will work but I am yet to understand how. I will just keep going with it and maybe show Darren next week and see what he thinks?
Till next time
Tom
Yea just some modeling on the sneaker.
Its coming along pritty well but I am a bit worried about some stuff. Because the geometry is so complex I am just building geometry and sitting it on the surface of the primary shape. From some research I have seen that this method will work but I am yet to understand how. I will just keep going with it and maybe show Darren next week and see what he thinks?
Till next time
Tom
Wednesday, April 14, 2010
Basic City
Sunday, April 11, 2010
Animatic v.01
here is the very first cut of the animatic in which i am just trying to sort out the overall timing. i havent put in zooms or pans or anything like that yet.
i found that this song called Glitter Freeze really fit with the video, so i have used it as scratch music until we get our own.
(sorry about the image quality though, it turned out terrible when i uploaded it)
http://www.vimeo.com/10840764
i haven't made the slow motion fight scene slow motion yet, basically because i wanted to make a version with and without it for a timing comparison.
i feel that the end is alot better and easier to read than the beginning, which means that perhaps the shots at the start need to be a lot slower.
i found that this song called Glitter Freeze really fit with the video, so i have used it as scratch music until we get our own.
(sorry about the image quality though, it turned out terrible when i uploaded it)
http://www.vimeo.com/10840764
i haven't made the slow motion fight scene slow motion yet, basically because i wanted to make a version with and without it for a timing comparison.
i feel that the end is alot better and easier to read than the beginning, which means that perhaps the shots at the start need to be a lot slower.
Saturday, April 10, 2010
Animatic
hey guys, i'm starting work on the animatic right now and i have to say that its looking pretty good so far.
There are only a few shots that seem to be breaking the 180 degree rule, so ill just reverse those in PS before i put them into premiere and see if that fixes that problem. Mainly the area where that is happening is the last few pages of the storyboard. Other than that, it looks pretty and awesome!
Also trying to being a aerial plan of all the environment, trying to work out what the camera sees and therefore what we actually need to model.
There are only a few shots that seem to be breaking the 180 degree rule, so ill just reverse those in PS before i put them into premiere and see if that fixes that problem. Mainly the area where that is happening is the last few pages of the storyboard. Other than that, it looks pretty and awesome!
Also trying to being a aerial plan of all the environment, trying to work out what the camera sees and therefore what we actually need to model.
Friday, April 9, 2010
Kiddo Base Mesh: It has begun!
Hey everybodies!
Just wipped up the Kiddo base mesh up this morning.
This is it pritty much done, now to import it into zbrush and start moving stuff around.
There wont be many changes made to the base mesh, mainly just the hands and the head. The rest is just a basic interpretation as to where his clothing will sit on his body.
The hands are turned forward because thats how I would like to work with the model.
I would like to thank Andrew for the rediculously awsome image planes!
Made it much easier to get it exactly how we want it.
I will probably do a test with his cap before I do anything else just to see how it all goes before I do the whole body.
Back to work!
Just wipped up the Kiddo base mesh up this morning.
This is it pritty much done, now to import it into zbrush and start moving stuff around.
There wont be many changes made to the base mesh, mainly just the hands and the head. The rest is just a basic interpretation as to where his clothing will sit on his body.
The hands are turned forward because thats how I would like to work with the model.
I would like to thank Andrew for the rediculously awsome image planes!
Made it much easier to get it exactly how we want it.
I will probably do a test with his cap before I do anything else just to see how it all goes before I do the whole body.
Back to work!
Presenting!!!....
After a long and often difficult wrestle with my imagination, I give you the storyboard! As much as I hated doing it, I think this encompasses the timing and flow that will hopefully do the story justice, and it sure is satisfying to be able to "watch" the film even if it is rough and only panel to panel...
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